This was an annoying mechanic that let you develop an “affinity” with a weapon type the more you used it. For starters, Deck13 has ditched the weapon specialisation feature of the original game. Yes, this was all in the original game, but it’s made better through a series of subtle refinements in The Surge 2. Nimble operators fly about the battlefield and have a distinct “sting like a bee” Ultraman feel, but get sent flying around the map when hit. Heavy duty weapons and Goliath loadouts make it feel like you’re piloting a Titanfall mech and have a pleasing clout when you exchange blows with your foes. What makes the system great is that every weapon and piece of armour has a different flow and pattern that’s reflected in your character’s movement. They use energy (the Surge’s version of mana) to do things like heal you, or temporarily boost attack power. Injectables play the same role as potions in regular RPGs. From there you can load your rig with augments, which can be used to boost your character’s core skills or add injectables to your loadout. Again, every category is neatly sorted and explained in the inventory menu. Off the bat you’ll get to use everything from staffs to chainsaws and hydraulic drill style “rigged” weapons. After something in-between? Then you’ll want to stick to Sentinel armour. If you’re a tank player then Goliath-class armour is the best. If you’re after a speedy character then Operator (light armour) is the way to go. The system is wonderfully intuitive with each set of armour and weapon falling into a specific, clearly explained category. This sees you upgrade your character using cybernetic implants and a variety of high, and low, tech futuristic weapons to dismember anything that gets in your way. The Surge 2 keeps the same rig system as the first game. The plot is decent, but takes a backseat to make room for action much of the time.ĭiving into the combat things are instantly satisfying. Whatever character you build, you take the role of a survivor of a plane crash that occurred when the nanite menace from the previous game first escaped from tech conglomerate CREO’s facility. ![]() This is apparent the moment you finish building your character and are dropped into the game’s narrative. But The Surge 2 manages to differentiate itself through its refined combat and equipment mechanics. So far, so dull? That’s what I thought at first. ![]() The only difference between the Surge 2 and Dark Souls is that it has an overtly sci-fi setting where you’re moving between MedBays, rather than Bonfires, and spend scrap instead of souls. They see you navigate an open world, exploring vast locales battling challenging enemies while spending experience points to level up your character and upgrade your equipment. For those that missed it, Souls-games are titles inspired by the uber difficult Dark Souls series by developer FromSoftware. The game will feel familiar to anyone that’s played any Souls-like game. ![]() In fact, at first glance it’s all but identical to the original The Surge, outside of the fact you create your character, rather than step into the shoes of original protagonist, Warren.īut, despite the lack of significant changes, The Surge 2’s core combat mechanics are still some of the best you’ll find and make it a great option for any Dark Souls fan looking for their next fix. ![]() The Surge 2 is latest in a growing sea of hardcore, Souls-esque, RPGs to hit the market.
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