Other exclusive features include artifacts, lots of exclusive playable characters, the Orb of Dominance, a statue called the Obsidian Monstrosity. They are considered to belong to the same mobs in the game. Many mobs have 3 variants Variant0, Variant1 and Variant2. Six enchanted Endersent across various levels must be defeated to enter The End. One of the last bosses in the game, created as a last destructive stand against the player. Final boss of the extended main story of Minecraft Dungeons, and the third and final form of the Heart of Ender. Rapidly shoots purple projectiles at the player. The Ender counterpart of the Piglin Hunter. A weaker variant of the Enderman that throws green projectiles at the player which traps them, similar to a Spider. A weaker variant of an Enderman that has many eyes scattered over its body. Boss that is a more powerful and corrupted version of the Elder Guardian. Coral covered Skeleton variant that uses a Crossbow instead of a Bow. A Piglin variant that throws fungus bombs at players that produce poisonous clouds. Uses it's sword arms, body shields and lightning to attack. The corrupted ancient protector of Gale Sanctum. Mob that activates and attacks players if they use a Resonance Crystal to direct wind toward it. An extremely strong variant of the Mountaineer that spawns exclusively in the Colossal Rampart and wears an illager banner on its back. Wears heavy brown Climbing Gear-like clothes and is armed with the base version of the Mountaineer Pick. Hostile illager variant that behaves similar to Vindicators. Illager mob that uses it's staff to summon tornadoes that lift and drop players. A corrupted Wraith boss that shoots projectiles, teleports, and summons Strays and Wraiths. Attacks by shooting orbs, teleporting, summoning Illagers and enchanting other mobs. Boss-like mob covered in mushrooms that attacks by smashing the ground, shooting flaming mushrooms and summoning Mooshrooms. Skeleton variant that shoots poisonous arrows. Powerful Illagers that wield maces and shields and guard the Arch-Illager. Creeper variant that inflicts slowness onto players when it explodes. Zombie variant that throws snowballs and inflicts slowness. Jungle mob that leaps toward players and smashes them. Jungle mob that summons Quick Growing Vines, Poison Quill Vines and Grapple vines. A vine that quickly grows out of the ground to block the player's path. A stationary vine that shoots quills that inflict poison. Jungle boss mob that smashes the player and summons vines and jungle creatures as attacks. Block-like boss summon summoned by the Redstone Monstrosity that rolls around and attacks the player. Winter themed Illager that summons giant ice blocks above players. Entities that can be used for combat practice or testing items. Mobs with special abilities that sometimes spawn naturally or from if enchanted by an Enchanter. Boss that summons Skeleton Vanguards, shoots green bolts of energy and creates false duplicates of itself similar to Illusioners. A massive stone boss mob that attacks by smashing the ground, shooting fireballs and summoning Redstone Cubes. Large hostile stone golem that attacks by hitting the player with it's arms and smashing the ground to create explosive landmines. Slimes that are summoned by the Corrupted Cauldron and attack by spitting pink projectiles. A cauldron-like Boss mob that summons Pink Slimes and other mobs. Flying undead ghost like mob that teleport and use soul fire as an attack. Behaves similar to the Spawner in the base game, but is an actual mob. Uses a wooden shield and glaives to attack players. Shoot bolts of energy and summons Zombies. Traps the player in cages of stone pillars that look like Creepers. Gives lots of Emeralds and also drop random loot when you kill them. Has a blue variant used to open blue doors.
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